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AI Insights · Timothy · July 2025

Top 5 Hybridcasual Games Performance in Oceania Q2 2025

Discover the performance trends of the leading hybridcasual games on a unified platform in Oceania during Q2 2025, with data from Sensor Tower.

Top 5 Hybridcasual Games Performance in Oceania Q2 2025

In the second quarter of 2025, the hybridcasual gaming segment in Oceania showed notable trends across leading apps on the unified platform. Here's a breakdown of the performance data sourced from Sensor Tower.

Color Block Jam from Rollic Games saw a consistent weekly revenue, peaking at approximately $111K in late May. However, downloads decreased from 33.6K at the start of April to 20.1K by the end of June. Active users showed variability, with a high of 147.7K in late April and a closing figure of 101K in June.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. experienced a gradual rise in downloads, reaching 29K in the final week of June. Revenue also grew, starting at $3.5K and ending at $4.8K. The app's active users increased significantly from 113.4K to 124.7K over the quarter.

Paper.io 2 from Voodoo maintained steady downloads, closing at 20K in the last week of June. Revenue showed minor fluctuations, with a peak of $1.7K in early June. Active users remained stable around the 115K mark throughout the quarter.

Hole.io, also by Voodoo, saw an increase in downloads, culminating at 19.5K by the end of June. Revenue experienced a slight rise, closing at $1.7K. The active user base grew steadily, reaching nearly 59.2K.

Screwdom from Zego Global Pte Ltd showed a significant increase in both revenue and downloads. Revenue climbed from $63.8K to $137.8K, while downloads rose from 15.9K to 20.6K by the end of June. Active users also saw an upward trend, closing at 80.7K.

For more detailed insights and analysis, visit Sensor Tower's comprehensive data platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025